The short version
Bring a trained Ground-type Pal, repaired ranged gear and enough ammunition; use the new focus-target command, keep yourself separate from your Pal, and treat a failed attempt as information about damage, survival or supplies.
Before you begin
Build for the Electric matchup
- Zoe and Grizzbolt make the first tower an Electric encounter, so Ground damage is the clearest early advantage.
- Pupperai is a convenient 1.0 starter because it is available near the opening route and also supports early melee play while in the party.
- Do not force an untrained counter into the fight. A Pal with the right element still needs useful active skills, adequate level and enough health to stay present.
- Carry a second combat Pal so one knockout does not turn the rest of the timer into a player-only damage check.
Pass the readiness check
Repair everything
A damaged shield or weapon is avoidable failure. Repair before travel, then enter without the weight of unrelated gathering materials.
Count ammunition
Bring enough for a complete timed attempt, not enough for the first minute. If ammunition is expensive, improve the production loop before repeatedly entering.
Feed the team
Start at full health and hunger. Useful food buffs can increase your margin, but ordinary preparation matters more than chasing a perfect recipe.
Use a simple fight rhythm
Focus the correct target
Aim and use the 1.0 command that directs your active Pal at the chosen enemy. This removes wasted attacks and makes your damage plan repeatable.
Split the incoming attacks
Stand away from your Pal so a single charge or area attack does not hit both of you. Keep a pillar or clear dodge lane nearby.
Shoot, dodge, recall
Use your ranged weapon while the Pal attacks, stop shooting early enough to dodge, and recall the Pal when a large telegraphed hit is about to land.
Redeploy from a better angle
Throw the Pal back out after the danger passes. Redeployment is both protection and repositioning, not a sign that the attempt is going badly.
Turn a loss into one clear upgrade
- If the player dies first, improve armor and shield quality, carry less, and spend more attention on movement.
- If the Pal dies first, level it, change skills, recall earlier or bring a sturdier Ground option.
- If the timer expires, improve weapon damage, ammunition supply and the uptime of Pal attacks that actually connect.
- If supplies run out, create a boss-preparation chest at the base so the next attempt begins with the same complete loadout.
The first clear is mostly logistics. Once survival, ammunition and target focus are stable, the fight becomes a repeatable rhythm instead of a scramble.
Video research
Creator videos, distilled into a field guide.
We reviewed the public player videos below, compared their demonstrated routes, and rewrote the useful findings in our own words. No official guide copy or video transcript is reproduced here. Results can still vary with world settings and later patches.
Palworld 1.0 — Do This Now: Early Pals, Base Unlocks, Iron and Flight
Fresh-save priorities, early Pals, capture progress, raids and the Desolate Church ore route.
Watch on YouTubePalworld 1.0: 10 Advanced Tips You Need for the Mid-Game
Combat visibility, safe capture tools, food buffs and practical preparation habits.
Watch on YouTube