Best use
Prioritize Emitflame Lv.8, Handiwork Lv.6, Collection Lv.5 when assigning this Pal at your base.
When confronting the enemy, he will always make some exaggerated actions that seem to be full of flaws. But the amazing thing is that opponents are often shocked and stare at it blankly.
183NEWVerified data
Practical guide
Renjishi's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Emitflame Lv.8, Handiwork Lv.6, Collection Lv.5 when assigning this Pal at your base.
Look for it at worldtree_9_55_WorldTreeAura. Recorded drops include Leather, Flame Organ, Leather.
Assign Renjishi to the Emitflame Lv.8, Handiwork Lv.6, Collection Lv.5 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Ignis Blast, Spirit Fire, Ignis Breath. Use Renjishi's Fire element with attention to enemy matchups and skill range.
The current matrix records 47 direct combinations for Renjishi. Start with parents you already own or can catch easily.
View parent combinations →While in party, the player's attacks inflict Burn (2~6). (Does not stack)
8 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Emitflame Lv.8, Handiwork Lv.6, Collection Lv.5 first, then decide whether further investment fits your base or team.
Breeding combinations
While in party, the player's attacks inflict Burn (2~6). (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Ignis Blast Fire : 2 Power: 40 Aggregate: Burn 50 Hurls a ball of fire straight at an enemy.
Lv. 7 Spirit Fire Fire : 4 Power: 80 Aggregate: Burn 100 Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Lv. 15 Ignis Breath Fire : 8 Power: 160 Aggregate: Burn 100 Shoots flames at an enemy, dealing continuous damage.
Lv. 22 Flame Wall Fire : 12 Power: 250 Aggregate: Burn 100 Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches.
Lv. 30 Flame Funnel Fire : 16 Power: 300 Aggregate: Burn 100 Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.
Lv. 40 Volcanic Rain Fire : 20 Power: 450 Aggregate: Burn 100 Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator.
Lv. 50 Ignis Rage Fire : 24 Power: 500 Aggregate: Burn 100 Infuses the surrounding ground with energy, causing it to explode after a set amount of time.
Lv. 70 Fire Ball Fire : 30 Power: 600 Aggregate: Burn 100 Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Renjishi's highest recorded base role is Kindling at level 8. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.