Best use
Prioritize Transport Lv.3, Emitflame Lv.2 when assigning this Pal at your base.
It is said that the flute made from the exoskeleton of the Fengge dragon can play a flute that can travel across thousands of mountains and rivers, so it was often used to signal attacks in ancient wars.
064Verified data
Practical guide
Vanwyrm's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Transport Lv.3, Emitflame Lv.2 when assigning this Pal at your base.
Look for it at Raid41-60, Raid61-80. Recorded drops include Bone, Ruby, Gold Coin.
Assign Vanwyrm to the Transport Lv.3, Emitflame Lv.2 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Air Cannon, Ignis Blast, Spirit Fire. Use Vanwyrm's Fire and Dark element with attention to enemy matchups and skill range.
The current matrix records 1229 direct combinations for Vanwyrm. Start with parents you already own or can catch easily.
View parent combinations →Can be ridden as a flying mount. While in party, increases damage player deals to enemy weak points by (20~40)%. (Does not stack)
9 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Transport Lv.3, Emitflame Lv.2 first, then decide whether further investment fits your base or team.
Breeding combinations
Can be ridden as a flying mount. While in party, increases damage player deals to enemy weak points by (20~40)%. (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Air Cannon Neutral : 2 Power: 40 Quickly fires a burst of highly pressurized air.
Lv. 7 Ignis Blast Fire : 2 Power: 40 Aggregate: Burn 50 Hurls a ball of fire straight at an enemy.
Lv. 15 Spirit Fire Fire : 4 Power: 80 Aggregate: Burn 100 Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Lv. 22 Ignis Breath Fire : 8 Power: 160 Aggregate: Burn 100 Shoots flames at an enemy, dealing continuous damage.
Lv. 26 Flame Breath Fire : 12 Power: 200 Aggregate: Burn 100 Vanwyrms exclusive skill. Advances while breathing fire from its mouth.
Lv. 30 Nightmare Ball Dark : 16 Power: 300 Aggregate: Blind 65 Creates a giant ball of darkness and hurls it at an enemy.
Lv. 40 Fire Ball Fire : 30 Power: 600 Aggregate: Burn 100 Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Lv. 50 Dark Laser Dark : 20 Power: 450 Aggregate: Blind 100 Charges dark energy before blasting enemies with a powerful beam.
Lv. 70 Dark Whisp Dark : 30 Power: 600 Aggregate: Blind 100 Fires a menacing ball of dark energy that pursues enemies.
Vanwyrm's highest recorded base role is Transporting at level 3. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.