Best use
Prioritize Generateelectricity Lv.4 when assigning this Pal at your base.
In traditional health therapy, you put an electric vortex into the bathtub and enjoy the electrotherapy bath. In other words, don’t imitate ancient folk remedies.
163NEWVerified data
Practical guide
Snock's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Generateelectricity Lv.4 when assigning this Pal at your base.
Look for it at Tianyang Village Airspace. Recorded drops include Electric Organ, Pal Fluid.
Assign Snock to the Generateelectricity Lv.4 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Shockwave, Lightning Streak, TriSpark. Use Snock's Electric element with attention to enemy matchups and skill range.
The current matrix records 256 direct combinations for Snock. Start with parents you already own or can catch easily.
View parent combinations →While in party, the player's attacks inflict Electrify (2~6). (Does not stack)
8 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Generateelectricity Lv.4 first, then decide whether further investment fits your base or team.
Breeding combinations
While in party, the player's attacks inflict Electrify (2~6). (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Shockwave Electric : 4 Power: 80 Aggregate: Electrify 103 Quickly discharges electricity, shocking those around it.
Lv. 7 Lightning Streak Electric : 8 Power: 160 Aggregate: Electrify 100 Generates a lightning bolt that moves forward in a line.
Lv. 15 TriSpark Electric : 12 Power: 250 Aggregate: Electrify 100 A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
Lv. 22 Lightning Strike Electric : 16 Power: 300 Aggregate: Electrify 100 Acts as a lightning rod, calling down thunderbolts that electrocute the surrounding area.
Lv. 30 Lightning Bolt Electric : 20 Power: 450 Aggregate: Electrify 100 Charges electric energy before blasting enemies with a powerful shock.
Lv. 40 All Range Thunder Electric : 24 Power: 500 Aggregate: Electrify 100 Generates lightning strikes that travel in a straight line in all directions.
Lv. 50 Shell Charge Electric : 24 Power: 500 Aggregate: Electrify 100 Snock's exclusive skill. Withdraws into its shell to reduce damage taken while building electric charge. Once fully charged, it discharges, damaging nearby enemies. After discharging, the Attack of this Pal's Electric skills is increased for a limited time.
Lv. 70 Thunder Rail Electric : 30 Power: 600 Aggregate: Electrify 100 Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.
Snock's highest recorded base role is Electricity at level 4. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.