Best use
Prioritize Generateelectricity Lv.4 when assigning this Pal at your base.
When it sprints at full speed it is like a bolt of lightning. If there is a conflict between similar Thunderbolt dogs, thunderous rumbles will continue to sound.
098Verified data
Practical guide
Rayhound's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Generateelectricity Lv.4 when assigning this Pal at your base.
Look for it at Raid21-40, Raid41-60. Recorded drops include Electric Organ.
Assign Rayhound to the Generateelectricity Lv.4 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Double Fang (Electric), Fierce Fang (Electric), Bog Blast. Use Rayhound's Electric element with attention to enemy matchups and skill range.
The current matrix records 357 direct combinations for Rayhound. Start with parents you already own or can catch easily.
View parent combinations →Can be ridden. Can perform a double jump while mounted. This Pal’s Movement Speed increases by (5~25)% for each other Electric Pal in your party. (Excluding Rayhound)
11 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Generateelectricity Lv.4 first, then decide whether further investment fits your base or team.
Breeding combinations
Can be ridden. Can perform a double jump while mounted. This Pal’s Movement Speed increases by (5~25)% for each other Electric Pal in your party. (Excluding Rayhound)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Double Fang (Electric) Electric : 2 Power: 40 Aggregate: Electrify 50 Bites rapidly in succession to attack enemies.
Lv. 2 Fierce Fang (Electric) Electric : 2 Power: 50 Aggregate: Electrify 50 Quickly lunges at the enemy and bites to deal damage.
Lv. 3 Bog Blast Ground : 2 Power: 40 Aggregate: Muddy 50 Hurls sticky mud at an enemy.
Lv. 7 Shockwave Electric : 4 Power: 80 Aggregate: Electrify 103 Quickly discharges electricity, shocking those around it.
Lv. 15 Spark Blast Electric : 2 Power: 50 Aggregate: Electrify 100 Releases lightning orbs in a fan shape, spreading as they travel.
Lv. 22 Stone Blast Ground : 4 Power: 80 Aggregate: Muddy 100 Fires a barrage of stones forward.
Lv. 26 Beckon Lightning Electric : 8 Power: 100 Aggregate: Electrify 100 Rayhound's exclusive skill. Summons lightning one after another in front, then charges forward at high speed through the gaps between the falling bolts.
Lv. 30 Electric Ball Electric : 8 Power: 100 Aggregate: Electrify 50 Fires an electric ball that slowly pursues an enemy.
Lv. 40 Lightning Streak Electric : 8 Power: 160 Aggregate: Electrify 100 Generates a lightning bolt that moves forward in a line.
Lv. 50 Lightning Bolt Electric : 20 Power: 450 Aggregate: Electrify 100 Charges electric energy before blasting enemies with a powerful shock.
Lv. 70 Thunderstorm Electric : 30 Power: 600 Generates a huge tornado of lightning that moves slowly towards the enemy.
Rayhound's highest recorded base role is Electricity at level 4. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.