Best use
Prioritize Handiwork Lv.4, Transport Lv.2 when assigning this Pal at your base.
What it holds in its hands is its own soul. When it finds the person it likes, it will forcibly extract the other person's soul and merge it with its own soul in order to become one and the same.
148Verified data
Practical guide
Nitemary's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Handiwork Lv.4, Transport Lv.2 when assigning this Pal at your base.
Look for it at Raid41-60, Raid61-80. Recorded drops include Small Pal Soul.
Assign Nitemary to the Handiwork Lv.4, Transport Lv.2 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Dark Ball, Umbral Surge, Dark Cannon. Use Nitemary's Dark element with attention to enemy matchups and skill range.
The current matrix records 306 direct combinations for Nitemary. Start with parents you already own or can catch easily.
View parent combinations →While fighting together, Pals drop +(100~200)% more Pal Souls when defeated. (Does not stack)
8 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Handiwork Lv.4, Transport Lv.2 first, then decide whether further investment fits your base or team.
Breeding combinations
While fighting together, Pals drop +(100~200)% more Pal Souls when defeated. (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Dark Ball Dark : 2 Power: 50 Aggregate: Blind 50 Unleashes a sphere of darkness that slowly tracks down an enemy.
Lv. 7 Umbral Surge Dark : 4 Power: 60 Aggregate: Blind 35 Fires high-speed dark orbs in a fan shape, spreading as they travel.
Lv. 15 Dark Cannon Dark : 4 Power: 70 Aggregate: Blind 20 Hurls an energy ball imbued with dark energy at an enemy.
Lv. 22 Dark Arrow Dark : 8 Power: 120 Aggregate: Blind 102 Fires off dark energy that homes in on an enemy.
Lv. 30 Spirit Flame Dark : 12 Power: 200 Aggregate: Burn 102 Fires three balls of malice that relentlessly pursue an enemy.
Lv. 40 Nightmare Ball Dark : 16 Power: 300 Aggregate: Blind 65 Creates a giant ball of darkness and hurls it at an enemy.
Lv. 50 Dark Whisp Dark : 30 Power: 600 Aggregate: Blind 100 Fires a menacing ball of dark energy that pursues enemies.
Lv. 70 Fire Ball Fire : 30 Power: 600 Aggregate: Burn 100 Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Nitemary's highest recorded base role is Handiwork at level 4. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.