Best use
Prioritize Collection Lv.4, Mining Lv.4 when assigning this Pal at your base.
It likes the unique smell emitted by the bodies of dying creatures. Therefore, once it is stuck to the soul-eating beast, it means that the end is approaching.
117Verified data
Practical guide
Maraith's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Collection Lv.4, Mining Lv.4 when assigning this Pal at your base.
Look for it at Lingfeng Cave, Sakura Cave. Recorded drops include Bone, Small Pal Soul, Crude Oil.
Assign Maraith to the Collection Lv.4, Mining Lv.4 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Ignis Blast, Dark Ball, Flare Arrow. Use Maraith's Dark element with attention to enemy matchups and skill range.
The current matrix records 243 direct combinations for Maraith. Start with parents you already own or can catch easily.
View parent combinations →Can be ridden. While in party, all Party Pals' Active Skill cooldowns are reduced by (30~60)% whenever you defeat an enemy. (Does not stack)
9 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Collection Lv.4, Mining Lv.4 first, then decide whether further investment fits your base or team.
Breeding combinations
Can be ridden. While in party, all Party Pals' Active Skill cooldowns are reduced by (30~60)% whenever you defeat an enemy. (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Ignis Blast Fire : 2 Power: 40 Aggregate: Burn 50 Hurls a ball of fire straight at an enemy.
Lv. 7 Dark Ball Dark : 2 Power: 50 Aggregate: Blind 50 Unleashes a sphere of darkness that slowly tracks down an enemy.
Lv. 15 Flare Arrow Fire : 8 Power: 120 Aggregate: Burn 102 Fires three flaming arrows in succession that home in on an enemy.
Lv. 22 Shadow Burst Dark : 4 Power: 80 Aggregate: Blind 50 Quickly discharges dark energy, damaging those around it.
Lv. 30 Spirit Flame Dark : 12 Power: 200 Aggregate: Burn 102 Fires three balls of malice that relentlessly pursue an enemy.
Lv. 35 Spirit Dash Dark : 16 Power: 300 Aggregate: Blind 100 Maraith's exclusive skill. While running slowly, it continuously launches flickering fireballs toward the enemy.
Lv. 40 Nightmare Ball Dark : 16 Power: 300 Aggregate: Blind 65 Creates a giant ball of darkness and hurls it at an enemy.
Lv. 50 Dark Laser Dark : 20 Power: 450 Aggregate: Blind 100 Charges dark energy before blasting enemies with a powerful beam.
Lv. 70 Dark Whisp Dark : 30 Power: 600 Aggregate: Blind 100 Fires a menacing ball of dark energy that pursues enemies.
Maraith's highest recorded base role is Gathering at level 4. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.