Best use
Prioritize Handiwork Lv.2 when assigning this Pal at your base.
The horns on its head can grow by bathing in moonlight. Although this Pal does not hate sunlight, its horns will itch when exposed to the sun.
056Verified data
Practical guide
Loupmoon's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Handiwork Lv.2 when assigning this Pal at your base.
Look for it at Stream Cave. Recorded drops include Bone.
Assign Loupmoon to the Handiwork Lv.2 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Dark Ball, Jumping Claw, Shadow Burst. Use Loupmoon's Dark element with attention to enemy matchups and skill range.
The current matrix records 210 direct combinations for Loupmoon. Start with parents you already own or can catch easily.
View parent combinations →When activated, attacks targeted enemy with Jumping Claw. When this Pal uses Jumping Claw, it has a x(1.1~2.5) damage multiplier. While in party, increases the player's melee weapon attack speed by (15~30)%. (Does not stack)
8 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Handiwork Lv.2 first, then decide whether further investment fits your base or team.
Breeding combinations
When activated, attacks targeted enemy with Jumping Claw. When this Pal uses Jumping Claw, it has a x(1.1~2.5) damage multiplier. While in party, increases the player's melee weapon attack speed by (15~30)%. (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Dark Ball Dark : 2 Power: 50 Aggregate: Blind 50 Unleashes a sphere of darkness that slowly tracks down an enemy.
Lv. 7 Jumping Claw Dark : 4 Power: 80 Aggregate: Blind 50 Loupmoon's exclusive skill. Leaps forward and attacks twice with vicious claws imbued with dark energy.
Lv. 15 Shadow Burst Dark : 4 Power: 80 Aggregate: Blind 50 Quickly discharges dark energy, damaging those around it.
Lv. 22 Icicle Cutter Ice : 4 Power: 80 Aggregate: Freeze 50 Creates a crescent blade of ice and hurls it forward.
Lv. 30 Spirit Flame Dark : 12 Power: 200 Aggregate: Burn 102 Fires three balls of malice that relentlessly pursue an enemy.
Lv. 40 Nightmare Ball Dark : 16 Power: 300 Aggregate: Blind 65 Creates a giant ball of darkness and hurls it at an enemy.
Lv. 50 Dark Laser Dark : 20 Power: 450 Aggregate: Blind 100 Charges dark energy before blasting enemies with a powerful beam.
Lv. 70 Dark Whisp Dark : 30 Power: 600 Aggregate: Blind 100 Fires a menacing ball of dark energy that pursues enemies.
Loupmoon's highest recorded base role is Handiwork at level 2. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.