Best use
Prioritize Emitflame Lv.4, Handiwork Lv.4, Productmedicine Lv.4 when assigning this Pal at your base.
The lantern shining with strange light reflects the true appearance of the world. If you feel the light of the lantern is dazzling, you must have done something wrong.
180NEWVerified data
Practical guide
Loomen's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Emitflame Lv.4, Handiwork Lv.4, Productmedicine Lv.4 when assigning this Pal at your base.
Look for it at worldtree_9_10_L. Recorded drops include High Quality Pal Oil, Leather, Venom Gland.
Assign Loomen to the Emitflame Lv.4, Handiwork Lv.4, Productmedicine Lv.4 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Dark Ball, Spirit Fire, Spirit Flame. Use Loomen's Dark and Fire element with attention to enemy matchups and skill range.
The current matrix records 679 direct combinations for Loomen. Start with parents you already own or can catch easily.
View parent combinations →While in party, the player's arrows explode on contact, dealing additional damage equal to (15~30)% of the player's attack damage. (Does not stack)
8 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Emitflame Lv.4, Handiwork Lv.4, Productmedicine Lv.4 first, then decide whether further investment fits your base or team.
Breeding combinations
While in party, the player's arrows explode on contact, dealing additional damage equal to (15~30)% of the player's attack damage. (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Dark Ball Dark : 2 Power: 50 Aggregate: Blind 50 Unleashes a sphere of darkness that slowly tracks down an enemy.
Lv. 7 Spirit Fire Fire : 4 Power: 80 Aggregate: Burn 100 Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Lv. 15 Spirit Flame Dark : 12 Power: 200 Aggregate: Burn 102 Fires three balls of malice that relentlessly pursue an enemy.
Lv. 22 Nightmare Ball Dark : 16 Power: 300 Aggregate: Blind 65 Creates a giant ball of darkness and hurls it at an enemy.
Lv. 30 Flame Funnel Fire : 16 Power: 300 Aggregate: Burn 100 Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.
Lv. 40 Volcanic Rain Fire : 20 Power: 450 Aggregate: Burn 100 Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator.
Lv. 50 Dark Whisp Dark : 30 Power: 600 Aggregate: Blind 100 Fires a menacing ball of dark energy that pursues enemies.
Lv. 70 Lantern Flame Dark : 30 Power: 650 Aggregate: Blind 100 Loomen's exclusive skill. Raises a lantern and summons multiple spirits that relentlessly pursue enemies.
Loomen's highest recorded base role is Kindling at level 4. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.