Best use
Prioritize Watering Lv.7 when assigning this Pal at your base.
Legend has it that a sage was pushed into a whirlpool due to an unjust crime, and was later reborn as a sea-covering dragon, destroying an entire country in one fell swoop.
121Verified data
Practical guide
Jormuntide's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Watering Lv.7 when assigning this Pal at your base.
Look for it at Pal Broker · Forest_Volcano, Pal Broker · Desert_Snow. Recorded drops include Pal Fluid, Dragon Paldium Fragment, Ancient Civilization Ruins.
Assign Jormuntide to the Watering Lv.7 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Aqua Gun, Dragon Cannon, Dragon Breath. Use Jormuntide's Dragon and Water element with attention to enemy matchups and skill range.
The current matrix records 215 direct combinations for Jormuntide. Start with parents you already own or can catch easily.
View parent combinations →Can be ridden to travel on water. While in party, increases player's and Pals' damage to enemies afflicted with Soak by (50~65)%. (Does not stack)
9 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Watering Lv.7 first, then decide whether further investment fits your base or team.
Breeding combinations
Can be ridden to travel on water. While in party, increases player's and Pals' damage to enemies afflicted with Soak by (50~65)%. (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Aqua Gun Water : 2 Power: 50 Aggregate: Soak 50 Hurls a ball of water straight at an enemy.
Lv. 7 Dragon Cannon Dragon : 2 Power: 40 Aggregate: Burn 35 Hurls an energy ball imbued with draconic energy at an enemy.
Lv. 15 Dragon Breath Dragon : 8 Power: 160 Aggregate: Burn 100 Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it.
Lv. 22 Aqua Burst Water : 12 Power: 200 Aggregate: Soak 100 Creates a giant ball of water and hurls it at an enemy.
Lv. 30 Tri-Lightning Electric : 12 Power: 200 Aggregate: Electrify 103 Generates lightning that strikes an enemy three times from above.
Lv. 35 Slither Slam Water : 20 Power: 400 Aggregate: Soak 100 Jormuntide's exclusive skill. Letting out a roar, it charges toward the enemy, twisting its water-covered body as it advances.
Lv. 40 Hydro Laser Water : 20 Power: 450 Aggregate: Soak 100 Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it.
Lv. 50 Dragon Meteor Dragon : 30 Power: 600 Aggregate: Burn 45 Summons numerous small meteorites and launches them at an enemy.
Lv. 70 Geyser Gush Water : 30 Power: 600 Aggregate: Soak 100 Erupts massive pillars of water beneath and around the enemy.
Jormuntide's highest recorded base role is Watering at level 7. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.