Best use
Prioritize Generateelectricity Lv.6, Collection Lv.3, Transport Lv.3 when assigning this Pal at your base.
To survive at high altitudes where food is scarce, sometimes even the brains of prey are eaten. One theory is that in order to seek a more stable food source, some groups of Thunder Cloud Vultures migrated from high altitudes to low altitudes, and eventually evolved into Thunderbirds.
172NEWVerified data
Practical guide
Dynamoff's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Generateelectricity Lv.6, Collection Lv.3, Transport Lv.3 when assigning this Pal at your base.
Look for it at Raid41-60, Raid61-80. Recorded drops include Electric Organ.
Assign Dynamoff to the Generateelectricity Lv.6, Collection Lv.3, Transport Lv.3 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Spark Blast, Shockwave, Electric Ball. Use Dynamoff's Electric element with attention to enemy matchups and skill range.
The current matrix records 239 direct combinations for Dynamoff. Start with parents you already own or can catch easily.
View parent combinations →Can be ridden as a flying mount. While at a base, shortens the time it takes to incubate eggs by (20~40)%. (Does not stack)
8 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Generateelectricity Lv.6, Collection Lv.3, Transport Lv.3 first, then decide whether further investment fits your base or team.
Breeding combinations
Can be ridden as a flying mount. While at a base, shortens the time it takes to incubate eggs by (20~40)%. (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Spark Blast Electric : 2 Power: 50 Aggregate: Electrify 100 Releases lightning orbs in a fan shape, spreading as they travel.
Lv. 7 Shockwave Electric : 4 Power: 80 Aggregate: Electrify 103 Quickly discharges electricity, shocking those around it.
Lv. 15 Electric Ball Electric : 8 Power: 100 Aggregate: Electrify 50 Fires an electric ball that slowly pursues an enemy.
Lv. 22 Air Blade Neutral : 8 Power: 160 Sends out sharp blades of air in a fan shape.
Lv. 30 Tri-Lightning Electric : 12 Power: 200 Aggregate: Electrify 103 Generates lightning that strikes an enemy three times from above.
Lv. 40 Lightning Strike Electric : 16 Power: 300 Aggregate: Electrify 100 Acts as a lightning rod, calling down thunderbolts that electrocute the surrounding area.
Lv. 50 Thunder Rain Electric : 20 Power: 400 Aggregate: Electrify 100 Calls lightning that strikes an enemy after a set amount of time has passed.
Lv. 70 Thunderstorm Electric : 30 Power: 600 Generates a huge tornado of lightning that moves slowly towards the enemy.
Dynamoff's highest recorded base role is Electricity at level 6. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.