Best use
Prioritize Handiwork Lv.5, Productmedicine Lv.5, Transport Lv.4 when assigning this Pal at your base.
She did not exist as a physical entity, and she once just stared at the world quietly. I don’t know when it started, but the desire to be watched by others arose. The ever-expanding desire even condensed into malice towards the outside world, and she gradually became known as the Crazy Lady.
195Verified data
Practical guide
Bellanoir's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Handiwork Lv.5, Productmedicine Lv.5, Transport Lv.4 when assigning this Pal at your base.
Look for it at Madame Bellanoir. Recorded drops include Dark Fragment.
Assign Bellanoir to the Handiwork Lv.5, Productmedicine Lv.5, Transport Lv.4 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Dark Cannon, Umbral Surge, Dark Arrow. Use Bellanoir's Dark element with attention to enemy matchups and skill range.
The current matrix records 2 direct combinations for Bellanoir. Start with parents you already own or can catch easily.
View parent combinations →When activated, attacks targeted enemy with Nightmare Ray. When this Pal uses Nightmare Ray, it has a x(1.1~2.5) damage multiplier.
8 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Handiwork Lv.5, Productmedicine Lv.5, Transport Lv.4 first, then decide whether further investment fits your base or team.
Breeding combinations
When activated, attacks targeted enemy with Nightmare Ray. When this Pal uses Nightmare Ray, it has a x(1.1~2.5) damage multiplier.
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Dark Cannon Dark : 4 Power: 70 Aggregate: Blind 20 Hurls an energy ball imbued with dark energy at an enemy.
Lv. 7 Umbral Surge Dark : 4 Power: 60 Aggregate: Blind 35 Fires high-speed dark orbs in a fan shape, spreading as they travel.
Lv. 15 Dark Arrow Dark : 8 Power: 120 Aggregate: Blind 102 Fires off dark energy that homes in on an enemy.
Lv. 22 Spirit Flame Dark : 12 Power: 200 Aggregate: Burn 102 Fires three balls of malice that relentlessly pursue an enemy.
Lv. 30 Nightmare Ball Dark : 16 Power: 300 Aggregate: Blind 65 Creates a giant ball of darkness and hurls it at an enemy.
Lv. 40 Apocalypse Dark : 20 Power: 400 Aggregate: Blind 100 Generates several dark vortexes around the enemy.
Lv. 50 Nightmare Ray Dark : 30 Power: 600 Bellanoir's exclusive skill. Disappears suddenly, then reappears while firing a barrage of beams.
Lv. 70 Dark Whisp Dark : 30 Power: 600 Aggregate: Blind 100 Fires a menacing ball of dark energy that pursues enemies.
Bellanoir's highest recorded base role is Handiwork at level 5. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.