Best use
Prioritize Productmedicine Lv.4, Handiwork Lv.3, Transport Lv.2 when assigning this Pal at your base.
To scare people is the purpose of its existence, but it is not scary at all. But because it’s so cute, everyone can’t help but pretend to be scared. Sunny has become a messenger that brings smiles to people.
168NEWVerified data
Practical guide
Bakemi's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Productmedicine Lv.4, Handiwork Lv.3, Transport Lv.2 when assigning this Pal at your base.
Look for it at Raid11-20, Raid21-40. Recorded drops include Cloth, Horn, Small Pal Soul.
Assign Bakemi to the Productmedicine Lv.4, Handiwork Lv.3, Transport Lv.2 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Dark Ball, Shadow Burst, Spirit Flame. Use Bakemi's Dark element with attention to enemy matchups and skill range.
The current matrix records 404 direct combinations for Bakemi. Start with parents you already own or can catch easily.
View parent combinations →While in party, attacking enemies afflicted with Poison reduces their Attack by (40~80)%. (Does not stack)
8 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Productmedicine Lv.4, Handiwork Lv.3, Transport Lv.2 first, then decide whether further investment fits your base or team.
Breeding combinations
While in party, attacking enemies afflicted with Poison reduces their Attack by (40~80)%. (Does not stack)
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Dark Ball Dark : 2 Power: 50 Aggregate: Blind 50 Unleashes a sphere of darkness that slowly tracks down an enemy.
Lv. 7 Shadow Burst Dark : 4 Power: 80 Aggregate: Blind 50 Quickly discharges dark energy, damaging those around it.
Lv. 15 Spirit Flame Dark : 12 Power: 200 Aggregate: Burn 102 Fires three balls of malice that relentlessly pursue an enemy.
Lv. 22 Nightmare Ball Dark : 16 Power: 300 Aggregate: Blind 65 Creates a giant ball of darkness and hurls it at an enemy.
Lv. 30 Apocalypse Dark : 20 Power: 400 Aggregate: Blind 100 Generates several dark vortexes around the enemy.
Lv. 40 Dark Laser Dark : 20 Power: 450 Aggregate: Blind 100 Charges dark energy before blasting enemies with a powerful beam.
Lv. 50 Fire Ball Fire : 30 Power: 600 Aggregate: Burn 100 Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Lv. 70 Dark Whisp Dark : 30 Power: 600 Aggregate: Blind 100 Fires a menacing ball of dark energy that pursues enemies.
Bakemi's highest recorded base role is Medicine at level 4. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.