Best use
Prioritize Generateelectricity Lv.5 when assigning this Pal at your base.
Like the Thunder Wildebeest, it was once regarded as the messenger of the God of Thunder. Since the thunder wildebeest is no longer believed by people, the thunder horse is regarded as the true messenger of the God of Thunder. However, with the changes of the times, it finally gained the status of a horse pulling a cart.
161Verified data
Practical guide
Azurmane's practical value depends on how easily it is obtained, where it works, what its Partner Skill does, and how it fits into breeding. These tips use the data recorded on this page.
Prioritize Generateelectricity Lv.5 when assigning this Pal at your base.
Look for it at 81_5_Yamijima_FBOSS_3, Pal Broker · DarkIsland. Recorded drops include Electric Organ, Electric Paldium Fragment, Ancient Civilization Ruins.
Assign Azurmane to the Generateelectricity Lv.5 role you need most, and leave room for its Transporting or Ranch work where applicable.
The recorded skill pool includes Spark Blast, Shockwave, Lightning Streak. Use Azurmane's Electric element with attention to enemy matchups and skill range.
The current matrix records 227 direct combinations for Azurmane. Start with parents you already own or can catch easily.
View parent combinations →Can be ridden. Grants Air Dash, to move at even higher speeds.
9 skills are listed in the current skill pool.No Ranch output is recorded here, so prioritize work suitability, skills, and combat utility instead.
Build around Generateelectricity Lv.5 first, then decide whether further investment fits your base or team.
Breeding combinations
Can be ridden. Grants Air Dash, to move at even higher speeds.
Combat data
Skills listed in this Pal's current active-skill pool. Level, power and cooldown values are shown for quick comparison.
Lv. 1 Spark Blast Electric : 2 Power: 50 Aggregate: Electrify 100 Releases lightning orbs in a fan shape, spreading as they travel.
Lv. 7 Shockwave Electric : 4 Power: 80 Aggregate: Electrify 103 Quickly discharges electricity, shocking those around it.
Lv. 15 Lightning Streak Electric : 8 Power: 160 Aggregate: Electrify 100 Generates a lightning bolt that moves forward in a line.
Lv. 22 TriSpark Electric : 12 Power: 250 Aggregate: Electrify 100 A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
Lv. 30 All Range Thunder Electric : 24 Power: 500 Aggregate: Electrify 100 Generates lightning strikes that travel in a straight line in all directions.
Lv. 40 Thunder Rail Electric : 30 Power: 600 Aggregate: Electrify 100 Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.
Lv. 45 Flash Charge Electric : 24 Power: 500 Aggregate: Electrify 100 Azurmane's exclusive skill. Cloaks the body in lightning and performs a high-speed charge toward the enemy.
Lv. 50 Bolt Blink Electric : 30 Power: 600 Aggregate: Electrify 100 Azurmane's exclusive skill. Moves with the speed of lightning, engulfing everything in its path.
Lv. 70 Thunderstorm Electric : 30 Power: 600 Generates a huge tornado of lightning that moves slowly towards the enemy.
Azurmane's highest recorded base role is Electricity at level 5. Your save can show different effective levels after condensation, applied techniques, and base-wide effects.
Use the current tools to turn this profile into a breeding or base-planning decision. These links keep the same verified 1.0 data context.
Game version 1.0 · community game-file snapshot updated July 12 and cross-checked July 14, 2026.